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Journey’s End​ is a single-player interactive narrative that explores the ephemeral nature of memory and the lasting consequences of choice. The player acts through Cole, the protagonist, as he reflects on his past relationships with his mother, who he calls Momma, and a girl named Robin. As the player unravels the mystery of Cole's past, they make choices that affect Cole’s present and future, the gameplay, and the environment itself.

 

This interactive experience is made in collaboration between students at Drexel University taking the GMAP 377 course with Professor Tony Rowe. As a result of COVID-19, this game was created entirely via online learning across various time zones!

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Our game features narrative choice, simulated environmental effects, and a compelling story that doesn't shy away from serious themes.

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