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Journey's End PPJs 06 (Week 8)

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Jake McKenna
Jake McKenna

Post 6:


This week was not the best. I did a pretty large rewrite of the scene. There was a disagreement about implementing it, but we resolved it later in the week. Outside of that I worked on VFX for the updated story. I also implemented the character animations. Im hoping the issues we have now will be worked out in the final week because we are so close to putting it all together.


Tasks (grouped by session):

  • A lot of time writing

  • A lot of time implementing and workshopping script

  • A lot of time working in unity on implementation


Ethan ScheidlmeierEthan Scheidlmeier
Ethan Scheidlmeier

Ethan Scheidlmeier PPJ #6


Completed Tasks:

  • Group Meeting to discuss tasks for the week (1 hour)

  • Writer's Meeting to discuss and edit the new script (2 hour)

  • Designed low poly lead textures to be implemented (45 minutes)

  • Follow up discussion about script decisions that we not fully covered in the meeting (1 hour)


Taylor Andrews
Taylor Andrews

Taylor Andrews, PPJ 6

Art and Team Meeting

This week I worked on creating the menu screen and pause screen, and other in-game assets. I also made adjustments to previous work and updated some designs.


Good:


ajg394ajg394

AJ Giomboni - PPJ 6

Completed Tasks:

-Texture Pass (7 hours)

-Grass (30 minutes)


Members

  • Jack Harding
    Jack Harding
  • Fatima Hasan
    Fatima Hasan
  • Malcolm Bornmann
    Malcolm Bornmann
  • ajg394ajg394
    ajg394
  • Jake McKenna
    Jake McKenna

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