Growing is a short 3D platformer played from the perspective of a small sunflower. Along the player’s fantasy adventure to rescue their caretakers in a super-sized house, they’ll acquire new movement abilities, push objects around to help with platforming, and sneak past a housecat’s surveying gaze.
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This game was created over the course of one-year in remote learning during the COVID-19 pandemic by a distributed of 17 students.
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As Art Lead on this project, I led our story, music, and art style development, delivered and managed art-related tasks of team members, produced 3D models, and designed the level environments.
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Growing was built in Unity with Maya, Zbrush, and Photoshop supporting the asset creation pipeline, Shotgun supporting our asset management, and Perforce supporting our version control.
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This game features original motion capture data captured by our team via Vicon's motion capture system, free motion capture data downloaded from Mixamo, and bought motion capture data from Digic Pictures. The acquisition of this data and the creation of the characters that supported this data was led by me and brought to life by my amazing colleagues.
This game was my senior capstone project for my B.S. Game Design & Production degree at Drexel University. To see my team's development process, please check out this video presentation below:
(presentation starts at 3:29:20)
To download the game, please visit our website: