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Hi There!

Malcolm at SIGGRAPH 2018.jpg

I'm an alumnus of Drexel University's B.S. Game Design & Production / M.S. Digital Media accelerated degree program, where I graduated magna cum laude in June 2022. I am the co-founder of the Drexel Motion Capture Club, a former President of the Drexel Theme Park Engineering & Design Group, and a contributing member of the ASTM F24 AR/VR Task Group. Additionally, I have had projects exhibited at both SIGGRAPH and IAAPA and have worked with interdisciplinary teams on low-budget projects as well as multi-millionaire dollar theme park and video game projects that feature world-renowned IP.

As a result of my upbringing in the performing arts, my generalist educational background, and my internship experiences at the Children's Hospital of Philadelphia, Animax Designs, and Walt Disney & Pixar Games, I've learned how to be adaptable in high-pressure situations, knowing how to both manage pipelines as well as contribute to them, whether that be in a creative, production, or business-based role. I'm trained in game, animation, performance capture, virtual production, and immersive media pipelines and have explored their various applications in entertainment, educational, retail, medical, and research fields, inclusive of themed entertainment venues such as museums and theme parks. I find purpose in bringing stories to life through the application of these pipelines in collaborative settings.

Brands That I Have Worked With:

Resume

Master's Thesis

Selected Theme Park Projects

Universal Epic Universe

Project Coordinator at Animax Designs

Primary Responsibilities:

​Followed 36 animated props and 25 animated figures through their entire production pipeline, including design, procurement, assembly, FAT cycling, installation, SAT cycling, and operational training, being the on-the-grounds resource for task management, resource management, documentation, and client interaction.

ATOM at IAAPA 2021

Marketing and Events Intern at Animax Designs

Primary Responsibilities:

Assisted upper management with the event planning and media creation for the launch of new branding and company product, ATOM and Protonix, to an international audience of 28,000+ at IAAPA Expo 2021 in a booth that won the IAAPA 2021 Brass Ring Award for Best Exhibit.

DreamWorks Land

Project Coordinator at Animax Designs

Primary Responsibilities:

Coordinated multiple rounds of training and maintenance work on a puppetronic character after receiving feedback from the operator. This included gathering solutions to the presented problems, putting a plan in action once a solution was ironed out, traveling to the character while it was in operation to apply those solutions, and documenting the process so that both teams can reference the solutions in future scenarios.

Drexel VR Bike v2.0

Project Director & Exhibitor at Drexel University

Primary Responsibilities:

Managed and assisted team of 20 undergraduate students (spanning 8 different majors) to create a motion platform with custom inputs, motion control, motion cues, and haptic feedback that controlled and responded to a Virtual Reality video game in real-time.

Facilitated communication with internal and external stakeholders to ensure a smooth production cycle and successful exhibition at SIGGRAPH 2019.

Jurassic World: The Exhibition

Marketing and Events Intern at Animax Designs

Primary Responsibilities:

Documented the design process of animated figures via high-resolution photos and video that were used in vendor-client reviews and for documentation purposes, including the creation of Standard Operating Procedures (SOP).

Drexel VR Bike v1.0

Designer & Exhibitor at Drexel University

Primary Responsibilities:

Produced hand-drawn concept art and low-poly 3D models for a UFO-themed Virtual Reality game that was played in real-time on, and with, a custom-made motion base that had the form factor of a motorcycle.

Exhibited and operated ride to an international audience of 16,500+ at SIGGRAPH 2018, garnering interest and investment in Drexel University's new Virtual Reality and Immersive Media Design major.

Selected Video Game Projects

Kingdom Hearts 4

Games Brand Relations Intern at Walt Disney & Pixar Games

Primary Responsibilities:

Reviewed character designs, prop designs, environment designs, and beat sheets with IP stakeholders for approval and feedback.

Acquired 2D and 3D assets from IP stakeholders and delivered them to game studio for use in-game. Specific IP is currently under NDA.

Disney SpellStruck

Games Brand Relations Intern at Walt Disney & Pixar Games

Primary Responsibilities:

Reviewed the character designs and animations of Moana, Mei, Tiana, Mickey, Mirabel, Donald Duck, Buzz, Stitch, Ursula, Elsa, Blank, and a few more yet-to-be-released characters with IP stakeholders for approval and feedback.

Disney Mirrorverse

Games Brand Relations Intern at Walt Disney & Pixar Games

Primary Responsibilities:

Helped bring Peter Pan, Violet Parr, Dory, Frozone, Cruella de Vil, Alice, Beast, and Kermit the Frog into the game through reviewing character designs, animation data, and marketing poses with IP stakeholders for approval and feedback.

Growing

Art Lead at Drexel University

Primary Responsibilities:

Led distributed team of 17 concept artists, modelers, animators, sound designers, UI/UX artists, level designers, narrative designers, and technical artists in the art direction of a narrative-driven 3D platformer.

Coordinated transaction between multiple parties, including Drexel students, faculty, and staff, resulting in collaboration with international vendor Digic Pictures who provided proprietary cat motion capture data for use in game.

Interland

Volunteer Game Tester and Sales Representative at Google

Primary Responsibilities:

Playtested game before its public release, communicating feedback to the project manager.

Marketed game and "Be Internet Awesome" curriculum to an international audiences of 15,000+ at ISTE 2017.

Oil and Cordite

Level Designer at Drexel University

Primary Responsibilities:

Conceptualized environment designs for 5 distinct levels of an action-packed combat flight simulator that takes place in a smog-covered future.

Created clean geometry in Maya based on collected reference imagery and integrated those assets into Unity for user testing.

Selected Performing Arts Projects

[id]Entity

Digital Artist at Drexel University

Primary Responsibilities:

Creative directed a professional dancer in a multimedia, Zoom-based performance that explored the theme of identity.

Edited video and mixed music for final product using a combination of TouchDesigner and After Effects.

Virtual Production Exercise

Compositor at Drexel University

Primary Responsibilities:

Captured footage of an actor in front of a green screen.

 

Combined footage of the live actor with a virtual environment created in Unreal Engine 4, blending both together to create a cohesive scene.

MoCap Puppetry

Project Director at Drexel University

Primary Responsibilities:

Creative directed a team of 12 undergraduate students in the prototyping and execution of an out-of-the-box idea that I had conceptualized.

Communicated with team of puppeteers as we synced our movements and decided what actions to do.

Playing Marimba at MetLife Stadium

Melodic Percussionist in Marching Black and Gold

Primary Responsibilities:

Played marimba, glockenspiel, and auxiliary percussion within the Marching Black and Gold.

Served as Section Leader and Band President, resulting in multiple award wins, including First Place at the Yamaha Cup, a regional competition hosted at MetLife Stadium.

Singing at The Large Theatre in Pompeii

Bass-Baritone Singer in Chambers Singers

Primary Responsibilities:

Performed multiple songs with the Hopewell Valley Chamber Singers without a conductor for a crowd of visitors at a preserved theater in Pompeii that dates all the way back to 2nd Century BCE.

Malcolm as Joe Boyd in Damn Yankees

Joe Boyd in Damn Yankees

Primary Responsibilities:

Sang, danced, and acted my way through a tale of love and baseball, building upon over a decades worth of experience in performing within musical theatre productions.

Contact

Please feel free to fill out this form, email me directly, or connect with me on LinkedIn!

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