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In a world choked by pollution and robbed of resources, only you and your ramship can smash through the robotic threat of The Collective. The hotter you are, the faster you fly, so ignite your ship and use the surrounding gas clouds and flammable smog to blast through your enemies! Be careful not to overheat or your ship will cook!

Created over the course of six-months in remote learning during COVID-19 by a distributed team of 13 undergraduate students, Oil and Cordite features five distinct levels of high-flying, action-packed mayhem!

As an Art Lead and Level Designer on this project, I led our environmental design development, delivered and managed art-related tasks of team members, produced 3D models, and led the creation of Level 3, which takes place at night in a neon-lit mountainous cityscape.

Oil and Cordite was built in Unity with Maya and Photoshop supporting the asset creation pipeline. GitHub supported our asset management and version control.

The game can be downloaded here: https://dixeyja.itch.io/oil-and-cordite

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Level 3 Design Process
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