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The VR Bike v2.0 is a portable motion platform with custom inputs, motion control, motion cues, and haptic feedback that acts as a controller for virtual reality video games. I led a team of 20 undergraduate students, spanning 8 different majors, to create this specific iteration under the time constraint of 6 months for exhibition at SIGGRAPH 2019.

For more information: 

https://www.drexeltped.org/vr-bike-v2

Production Photos

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Conference Photos

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