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Journey's End PPJs 05 (Week 7)

Public·7 members

Taylor Andrews, PPJ 5

Art and Team Meeting

This week I worked on mocking up and creating the final assets for the U.I. for the choices. I also working on making a loading screen for the game and animating it to follow the game's color style. I also worked on making a custom cursor for the game.


Good:

  I am really proud how the loading screen turned out. I think it is way better than my first cover image for the game and really matches the game's overall aesthetic (apart from low poly).


Bad:

When I was tasked with creating the loading screen animation, I began the process in Photoshop. I found the first iteration of the animation a bit hard to do so I tried to create it in After Effects. Unfortunately, the program crashed and I felt frustrated. Fortunately, I realized that I didn't know what file format the animation had to be in and asked. Even if I had used after effects and it worked, the team needed a short frame animation. I managed to create a looping frame animation in Photoshop that didn't mess with the image layers - since I hadn't planned for animating it while I was drawing it.


Hours: 7 hours

1. Team Meeting: 1 hour

2. Loading Screen: 3 hours

3. U.I. Assets: 1.5 hours

4. Custom Mouse: 1 hour

5. Playtest Overeseer: 30 min

Samples of Work:





Upcoming:

* U.I. Assets for menu

* 2D animation assets

* Marketing assistance

* Texturing assistance

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Our Personal Production Journals for GMAP 377-001, taken dur...

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