Post 5:
This week was a lot more productive than any week in the past. The team worked really well together and I was super happy with the progress we made. The Alpha build is a whole different game than the playtest. We also did a larger meeting during the week where we were able to write and work side by side a bit. I think this helped a lot with meeting our goals for the week.
Tasks (grouped by session):
Organized general meeting and planned for the push/weeks work. 1.5hrs
Attended writers meeting. Assisted with read-throughs and editing 2ish hrs
Edited and Implemented twine file with writing team. 2hrs
Added in AJs textures. Created a shader that blends the normal maps and can be controlled via script 2.5hrs
Implemented choice vfx for all middle choices in game 3hrs
Set up UI, changed font. Organized canvas etc 1hr
Misc reworking of scene 2hrs
Edited bird model to create statuette, created map mesh and texture 30mins
Total 14.5hrs
Positive:
The writing is nearly done. We just need to get test feedback and edit. I plan to have people read through the story this week and have it finalized by next. The scene is reality coming together. We need more vfx and stuff to make the environment look better, but its getting close.
Negative:
I’m hoping to get everyone's hands on the unity project next week. But honestly I can’t complain, everyone did a great job this week.
Future:
More vfx refining
Mixing the final audio
Starting menus and quality of life options.
Etc that isnt coming to mind now