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Journey's End PPJs 07 (Week 9)

Public·7 members

Jake McKenna
Jake McKenna

Post 7:


This week we pushed toward what the final version of the game will be. We nailed down the script. Added in vfx, placed two additional characters, and refined the UI. We have finally gotten to the point where no additional structural changes will be made to the game, and we can just focus on making our current systems better. It took us a little while to get here, but I think we are better for the wait.


Tasks (grouped by session):

  • Organized general meeting and planned for the push/weeks work. 1hr

  • Attended writers meeting. Assisted with read-throughs and editing 1hr

  • Implemented choice vfx for all middle choices in game 8hrs

  • Refined ui added pause, dynamic bubbles 3hr

  • Added grass cards, solved shader issue with model fades, other misc shader work 5hrs


Total 18hrs estimated



Positive:

We finally are starting to look like a game, Im super proud we managed to get this far.


Future:


More vfx refining

Mixing the final audio

Settings menu

Fades on scene changes


Members

  • Jake McKenna
    Jake McKenna
  • Ethan ScheidlmeierEthan Scheidlmeier
    Ethan Scheidlmeier
  • Malcolm Bornmann
    Malcolm Bornmann
  • Jack Harding
    Jack Harding
  • Taylor Andrews
    Taylor Andrews

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