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Journey's End PPJs 08 (FINALS Week)

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Ethan Scheidlmeier, PPJ 8, Postmortem


Things that went right:


  • A game was created. It isn't perfect, but it is playable and something I think we can all be proud of. Throughout the things that were happening in the world around us, and all of us working from different places, we were still able to metaphorically come together to make this game.

  • The Team. Overall, our team worked very well together. We had no arguments and were able to help each other where needed. Communication wasn't always the best but in the end, we were able to get together when needed to get things done.

  • The Art. I am not really an artist. So when it came time to work on this game, I didn't help out with the assets. The assets that were created look great. The loading screen, the mouse, and the concept art really matched the theme of our game. The environmental assets and character models really brought the scene together and made the players feel like they were there.


Things that went wrong:


  • The Story. While we did get a functioning narrative in the end, it was not ideal. We had a refined script at Week 8 and the idea had changed a significant amount by that time. Part of it was due to having multiple writers at one time but even that is not to blame for not having a fully made narrative early on.

  • Communication. We did not communicate as well as we should have. There were times we were hearing about things at the last moment, as well as not knowing the progress of certain things until class.

  • Scope. We expected more out of this than we got. When it came down to it, we had to cut ideas part way through and added new things later. Overall, we did not have a clear plan of action early enough and out game suffered from it.

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Our Personal Production Journals for GMAP 377-001, taken dur...

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