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Journey's End PPJs 05 (Week 7)

Public·7 members

Jake McKenna
Jake McKenna

Post 5:


This week was a lot more productive than any week in the past. The team worked really well together and I was super happy with the progress we made. The Alpha build is a whole different game than the playtest. We also did a larger meeting during the week where we were able to write and work side by side a bit. I think this helped a lot with meeting our goals for the week.


Tasks (grouped by session):

  • Organized general meeting and planned for the push/weeks work. 1.5hrs

  • Attended writers meeting. Assisted with read-throughs and editing 2ish hrs

  • Edited and Implemented twine file with writing team. 2hrs


Jack Harding
Jack Harding

Jackson Harding, PPJ #5 Hours:

  • Team meetings (2 hrs?)

  • Finalized JSON story implementation (5hrs)

  • Implemented story in json (1 hr)

  • Worked with jake on finalizing alpha and setting up actions (1 hr)

Total: 9 hrs Sample: Story Json: story - Copy (2)document Good: This week was fun, I liked what I worked on and the problem-solving. Bad: Not much, I thought we did pretty well. Upcoming:


Jack Harding
Jack Harding

Jackson Harding, PPJ #5 Hours:

  • Team meetings (2 hrs?)

  • Finalized JSON story implementation (5hrs)

  • Implemented story in json (1 hr)

  • Worked with jake on finalizing alpha and setting up actions (1 hr)

Total: 9 hrs Sample: Story Json: story - Copy (2)document Good: This week was fun, I liked what I worked on and the problem-solving. Bad: Not much, I thought we did pretty well. Upcoming:


Taylor Andrews
Taylor Andrews

Taylor Andrews, PPJ 5

Art and Team Meeting

This week I worked on mocking up and creating the final assets for the U.I. for the choices. I also working on making a loading screen for the game and animating it to follow the game's color style. I also worked on making a custom cursor for the game.


Good:

  I am really proud how the loading screen turned out. I think it is way better than my first cover image for the game and really matches the game's overall aesthetic (apart from low poly).


Members

  • Taylor Andrews
    Taylor Andrews
  • Jack Harding
    Jack Harding
  • Malcolm Bornmann
    Malcolm Bornmann
  • ajg394ajg394
    ajg394
  • Jake McKenna
    Jake McKenna

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